Crawl around the top until you get to the book near the middle of the room. Lösung Teil 2. As soon as the Little Nightmares DLC, The Residence, begins you have get stuck in the first room. Morgan can be reached at Join Our Newsletter and keep up to date on the latest from HyperX. Because The Lady avoids mirrors, has never seen her own reflection, and prefers to stay in the shadows, Six concots a plan to defeat the lady. To do this you need to press the button until a spotlight is on one of the eyes, then change the position of the lever and continue to press the button until another spotlight is lined up.Once all three spotlights are on the three eyes on the ceiling, move over to the doorway on the far right and it will open for you. Climb up and grab the statue, then jump back down to the floor.

Jump over to the hanging cart, then make your way to the far left and into the room with the sleeping people. Turn on your flashlight and use the Right Analog Stick to point it at the specter enemy standing in the Geisha’s previous position. Little Nightmares The Depths DLC $3.99 Little Nightmares The Hideaway DLC $3.99 Little Nightmares The Residence DLC ... Immerse yourself in Little Nightmares, a dark whimsical tale that will confront you with your childhood fears! All Styles. In the quarters, Six finds a small mirror and does her best to keep in the light.Eventually, Six uses the mirror to force The Lady to view her reflection, which causes The Lady to become weakened.Defeated, The Lady collapses to the floor motionless and in one final act to cure her hunger sickness, Six devours The Lady and takes on The Lady’s powers.In the end, Six heads up to the dining hall and uses the power she’s gained from The Lady to consume the souls of any Guests that get too close.As The Guests have their souls sucked out, Six embraces her new powers even more, fearlessly heading up the steps and into the sunlight right past another Watchful Eye.This catches the attention of the remaining Nomes, who somberly watch Six leave.Following the game's end credits, Six can be seen on what appears to be small island with a lighthouse. In this walkthrough of The Residence, we’ll cover how to solve every puzzle and collect all five Flotsam bottles along the way.
The book required for the third hole (the one in the middle), is located on the top of the bookshelves. The Twin Chefs try to capture her and cook her in the food served to The Guests aboard The Maw.However, Six avoids the Twin Chefs and makes her way to the upper decks of The Maw where she witnesses The Guests boarding the ship one by one. The eye will start moving the light left and right as it searches for you. To escape, fight them off until you have an opening, then turn the wheel to lower the right wall. Push the ladder near the portrait right so you can climb up. You will receive a verification email shortly.There was a problem.

You don’t want to disturb her! Two of the books on the floor match the patterns of these books.

Completionist. 1 Hours . Denken Sie daran, einen Kommentar zu hinterlassen, bevor Sie weggehen! Climb up and hang from the switch to unlock it. If you wish to play through the game again, you’ll find a complete walkthrough in our The lever has three notches: left, right and center. In the next room there are a bevy of portraits on the back wall. to enter the central location for this chapter — this is the Residence, a three-story mansion with two rooms on each floor. This is further emphasized by the various bodies wrapped in sheets that can be seen hanging from hooks on the ceiling.During her quest to escape from The Maw, The Janitor eventually captures Six and locks her away in a cage.There, she manages to escape from the cage and goes head-to-head with The Janitor in a chase that leads Six to a room with a large metal door propped up by a crate.Because the door is propped open by a rickety crate, Six begins to pull the crate apart as The Janitor’s arms move through the door trying to grab her.Once the crate is pulled apart, the metal door slams shut and severs both arms of The Janitor.As she moves along, Six discovers a bunch of wrapped meat (likely children) in The Kitchen. He does not care for Xbox Achievements.Get the best gaming deals, reviews, product advice, competitions, unmissable gaming news and more!Thank you for signing up to GamesRadar+. Place the statue on the triangular etching in the floor on the left side of the room. Keep your flashlight close, kid.Right as you wake up, climb the ladder-like metal wall on the left, and jump (and swing!) Lösung Teil 3. This opens the door, but don’t go through yet. As long as you don’t make too much noise you won’t have to worry about the Geisha turning around.There’s a puzzle in the room to the right, but you can’t solve it just yet, so go ahead and make your way up the stairs to the second floor. You have completed the Secrets of the Maw Little Nightmares DLC.