FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. This feature doesn't even work.. atleast on my end (with latest drivers bla, bla) Only DSR is accepted by the game, and shading rate can go below 1.0, but never above 1.0. With no official support for modding in the first two games, plus a reportedly difficult engine to work with, I don't anticipate Exodus to do any better. "Our supercomputer never sleeps. Avenger. Change in compatibility tab (exe file) without chage too.Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It works in the game, but not in the benchmark. Clearly having more cores and threads isn't a priority for Metro Exodus.
Getting at some items will require manual intervention—hence the yellow marks. Enabling DLSS (which still tends to look blurrier, though in motion it's not too bad) should offset most of the lost performance, but of course you can only enable DLSS at 1080p with the 2060 and 2070.The downward spiral continues with 1080p ultra. The benchmarks we have here today will only include non-DLSS and non-RTX features, as Metro Exodus will require much more time to full flesh out in terms of benchmarking.For the purposes of this particular Metro Exodus benchmark article, I ran the game in two different settings.
Please deactivate your ad blocker in order to see our subscription offerValve says the time it takes to download Microsoft Flight Simulator won't affect refund requestsWe check over 130 million products every day for the best pricesWe check over 130 million products every day for the best pricesWe check over 130 million products every day for the best pricesJarred doesn't play games, he runs benchmarks. But then, after the earlier GPU results, these mobile performance charts shouldn't be too surprising.I've spent a lot of time kicking the tires of Metro Exodus to see how it runs, as well as how it looks. I'd be interested in seeing Metro Exodus implement variable rate shading—a technique where fewer shaders are used on 'simple' surfaces but more on 'complex' areas, which can supposedly boost performance 15-25 percent. The next stop with our Metro Exodus benchmarking will be when our Radeon VII sample returns tomorrow and I can run the 7nm Vega 20 + 16GB HBM2 through this game at all resolutions. New York, At least most of the limitations can be worked around.As our partner for these detailed performance analyses, MSI provided the hardware we needed to test Metro Exodus on a bunch of different AMD and Nvidia GPUs, multiple CPUs, and several laptops—see below for the full details, along with our The graphics settings Metro Exodus exposes are a bit odd. Looking at the high, ultra, and extreme options, there's also a relatively minor difference in image quality, so I've opted for the high setting at higher resolutions so that they're potentially within reach of some of the GPUs. I'll dig into the details of both technologies and what they do—and don't do—for Metro Exodus in a moment, but let's cover some other details first.If you haven't played any of the previous Metro games—and particularly if you didn't try playing them when they were brand new—you might not realize that the series has a well-deserved reputation for pushing hardware to its limits. There's no toggle HUD feature either, but there is a photo mode. So why not just skip the benchmark and do everything manually? The use of RTX Ray Tracing in this game is a BIG DEAL! In Metro Exodus, things are different. Now only the RTX 2070 and above can break 60fps average for Nvidia, and the Radeon VII is the only AMD card to accomplish that feat. Stop using DLSS and you can manually change the shading rate. Low-end integrated graphics solutions basically won't do well in Exodus, assuming they can run it at all.
Mainstream cards like the 1060 6GB and 580 8GB are at 40fps, and it's only going to get worse from here.