Founded in 2014 by Telltale and Disney alumni to create entertainment filled with wonder, danger, and humor. Night School Studio, LLC is an American independent video game developer and publisher founded on June 6, 2014 by Sean Krankel and Adam Hines, and is based in Glendale, California.. After the founding of the company, the team started development on their debut, Oxenfree.After setting up a casting call on Backstage, the team moved to the development of the game. Below, studio co-founder Sean Krankel and art director Ruel Pascual chat about Afterparty’s art style, our production failures and triumphs, and how we’ve evolved since Oxenfree.Almost all the background art in Oxenfree was made by one person, so the game felt very personal.
It was better than we’d originally hoped!Our modelers, Eric and Alex, map the concept art onto transparent cards, and then add some geometry to them and push and pull parts of the card to give it more of a 3D look.Night School Studio is starting a development blog! Out Now Next Stop Nowhere (by Night School Studio) Discussion in 'Apple Arcade' started by Boardumb, Aug 5, 2020. © 2018–2020 - Night School Studio Blog Seriously, you all rock. Keep an eye on this space for news and behind-the-scenes posts about our games. We want to share the Afterparty experience with the world, so we’ll continue to look at bringing the game to as many PC/Mac storefronts as possible in the future.Thank you for being part of the Night School community. Night School Studios brought out the excellent Oxenfree. More characters on screen, more dynamic events; we wanted to take a big leap forward for this game, as well as the studio.
That meant we needed to change our approach to art and to how the team was structured. This is an invaluable opportunity for an indie studio like ours, and we’re incredibly grateful for their ongoing support. Studio Night is an annual event held within The Design School where local design professionals are invited into the student studio.
Night School is an independent studio.
We would like to show you a description here but the site won’t allow us. Next Stop Nowhere is a road trip adventure set in a colourful version of outer space. We’re looking forward to launch and we’re excited to continue the party with you.Now that we’re well underway with Afterparty, we’re reviving our long-dead developer’s blog!
Today, during their GDC keynote, Epic Games confirmed that Afterparty will be coming to PC and Mac via the Epic Games Store. So in the early days of Afterparty, not only could we not match the look we were aiming for, but everything was taking considerably longer to build.
Founded in 2014 by Telltale and Disney alumni to create entertainment filled with wonder, danger, and humor. For Afterparty, we were still aiming for a handcrafted aesthetic, but with higher fidelity and more liveliness than Oxenfree. Boardumb Administrator.
This event allows our graduate students enrolled in a studio-based degree the opportunity to network and make connections with local firms to assist them in securing an internship for the summer, which is a program requirement. We were only halfway happy with the in-game results and it was taking twice as long to make.
We want to bring you the most kickass version of Afterparty possible, and partnering with Epic has given us access to some amazing resources as we finish up development. Staff Member Patreon Silver … Night School Studio is an indie team best known for their entries into the “Walking Simulator” genre.
Just in time for Halloween, the developer of dark supernatural thriller Oxenfree, Night School Studio, will be releasing its new game Afterparty.
Afterparty will also launch on Xbox One, PlayStation 4, and Nintendo Switch in 2019. Keep an eye on this space for news and behind-the-scenes posts about our games. You play as Beckett who is a courier.
Night School Studio is starting a development blog! The game was announced a … Something had to change.Ruel and our lead engineer, Bryant, had a matter of weeks to develop a new pipeline, with the end goal of making the game look like “living concept art.” They landed on a mix of 2D and 3D assets with custom lighting and effects. We make stories, games, and story games.