Things have improved slightly -- at 15km the width of their fall has reduced by 3 meters from 198m shown here (with ASM1 installed) to 195m with the new American battleship dispersion they're presently using. Be careful.Alright, that's all of their similarities. The big difference between the two ships in terms of their torpedoes are how they're mounted. Captains would be encouraged to take Priority Target, Adrenaline Rush, Superintendent, and Concealment Expert for their first 10 points. While this will ruin any destroyer's day, other targets can shrug that off, especially when it halves due to saturation.While Agir's HE shell performance may be lacking, her fire setting is on par with Azuma and Alaska, which is respectable. So beware.
Since I recently finished reviewing Odin, let's start with Agir's armament first because there's a lot of parallels there. The recess into which Siegfried's hull-mounted torpedoes are set opens up a further shell-trap that can be exploited by your opponents. She has the usual turtleback and well-protected sides. Siegfried takes Gneisenau's offensive abilities and improves upon them to such a degree that it's hard to believe Siegfried made it out of testing without significant nerfs. Personally, I totally blame Flamu for this as he spilled the beans on how fun this is. Siegfried is a big ol' fat carrot on a stick hoping to lure you into regrinding a few tech tree lines. I stress it's this deficit of range that really hurts Agir and range remains the key factor that determines secondary-build viability in Random Battles. I worked hard for those ships, dammit!
From there on, getting Fire Prevention, Basics of Survivability, and either Exeprt Marksman or Jack of All Trades should be your next priorities. Fun and novelty is a worth the price of optimization in my opinion. It's alright -- I'd give it no more than that. I'm not going to lie -- it can be frustrating to try and protect this weakness.
Stack onto that good survivability, brawling, kiting, DD hunting with their hydro, using islands for ambushes / cover -- yeah, there's a lot of room for skill to affect game play. Welcome to my mistake! Great Lert, now I feel cheated. She'll be the first ship I get out of the Research Bureau. Their armour is optimized to protect the magazines and machine spaces in medium to close range encounters. Agir and Siegfried share the following consumables: I'll go back to trying to resist Champagne despite knowing in my heart that it's a better, newer Gascogne but both ships put together are still worse than my Massachusetts in any meaningful way and therefore pretty much pointless. Siegfried's secondaries are so good, she's arguably the first cruiser in World of Warships where a full secondary build is competitive. While these ships are not immune to citadel hits, they are about as well protected as you could hope for a cruiser to be.
Once you stack on Their biggest citadel weakness is their enormous 27mm thick snouts which can be overmatched. The rest of their agility parameters are very much those of a battleship. [CMFRT]
To the best of my knowledge, the statistics discussed in this review are accurate as of patch 0.9.5. She's not a high DPM monster nor are her alpha strikes particularly impressive barring a cruiser derping monstrously.
Agir just turned stomachs with her constant nerfs. Her shells are "bad" but she fires enough of them and hits often enough to kinda-sorta offset her disastrous ammunition. Link to post ... With that accomplished though, I don't know how players (and WoWs German Techtree fans like myself) would react to being told that our entry to the T9 Premium Super Cruiser wars has 3x2 turret 28cm main guns. First, their overmatch potential is limited -- Agir moreso than Siegfried, but the latter has her problems too. Let's start with the similarities between the two ships.
So they're stupid short ranged and kinda wimpy on a per-torpedo basis all things told. Overall, Siegfried feels this deficiency in concealment much less than Agir. Finally, the biggest drawback of these ships is the need for