There are no exceptions such as matching by player performance statistics at all. Conflict will occur in the format of "operations", which include dozens of individual battles. A final value will be rounded up to the nearest tenth from the list of values 0.3 or 0.7 (steps of BR in the game).

In this case matchmaker doesn’t take into account a BR of any vehicle which isn’t suitable for the selected game mode or is broken - such vehicles will be highlighted in gray or red in the crew slots before clicking the “To Battle” button. Even if major technological imbalances existed among the vehicles in real life, the battle rating system allows War Thunder to remain balanced at all ranks by only matching vehicles with similar in-game performance against each other. Neither can damaged or vehicles on In Naval Realistic Battles, matchmaking works the same way as in Naval Arcade battles. The matchmaker selects the game session for the player in which the spread of the opponent’s vehicle BR will not exceed +/- 1.0 BR from the player’s vehicle. Aircraft with BR up to one BR step above the highest BR naval vessel can also be taken. Such a method can be combined with other methods, for example with matching based on the BR ranges for aircraft.

© 2010—2020 by Gaijin Entertainment. For example, if a player's total BR is 3.0, they can be matched with players with total BR between 2.0 and 4.0. Short missions usually with a gameplay twist and a short narrative.

They differ from each other by rules on how the vehicles will be used during one battle - whether it’s one single vehicle or even the whole setup of vehicles. The matchmaker selects the game session for the player in which the spread of the opponent’s vehicle BR will not exceed +/- 1.0 BR from the player’s vehicle. To get the average BR in such matchmaking only 3 aircraft will be counted with the highest BR from the whole player’s setup (vehicles from crew slots). In the World War game, RB game mode will be used with the marker mechanics of the AB. There are no exceptions such as matching by player performance statistics at all. After each sortie, the available missions change and the previous mission's impacts the military campaign on the strategic map. By clicking the “To Battle” button the player enters the queue for the selected game mode.

Realistic mode (alias RB) is designed for more experienced players. From Giant Japanese Snails and Flying Ponies to Russian Mechs and Inflatable tanks, players could be faced with absolutely anything on this day! Aircraft with BR up to one BR step above the highest BR naval vessel can also be taken. To get the average BR in such matchmaking only 3 aircraft will be counted with the highest BR from the whole player’s setup (vehicles from crew slots). Naval vessels in the lineup are not taken into account and cannot be taken into battle. This allows for a more challenging experience for players wishing to play less advanced nations, whilst still providing balanced gameplay through different numbers of players on each team - the more technologically advanced team will often have several less aircraft than the disadvantaged team, whilst the opposition will retain numerical superiority. Neither can damaged vehicles or vehicles on In any game mode except for Air and Ground Forces Simulator Battles, when playing in a squad, the Matchmaker uses the highest battle rating within the squad. For Realistic a different setup is in use known as Tactical Battles with fixed line-ups and a team count of 7v7. Available only after purchasing in the store.